AI Insights · Timothy · October 2021
Top 5 Ultracasual Games on Android in Belgium: Q3 2021 Performance
Discover the performance trends of the top 5 ultracasual games on the Android platform in Belgium during Q3 2021, including weekly downloads, revenue, and active users.
The third quarter of 2021 saw varied performance trends for the top 5 ultracasual games on the Android platform in Belgium. Here’s a detailed look at the weekly downloads, revenue, and active user metrics for these popular games.
Slime it: Slime Game Simulator, developed by Hapy Games, had a steady weekly revenue, peaking at around $515 in the week of July 5. Weekly downloads fluctuated, starting strong with 1.7K in late June but dipping mid-July and recovering to 745 by the end of September. Active users showed a gradual increase from 973 in late June to 637 by the end of September.
Goo: ASMR Slime Simulator by EXOMIND experienced a decline in weekly revenue, with a high of $146 in late June dropping to $88 by late September. Downloads were inconsistent, with notable peaks such as 1.2K in early September and a significant spike to 1.9K at the end of September. Active users also saw fluctuations, starting at 1.2K in late June, peaking at 2.4K by the end of September.
Diamond Painting ASMR Coloring from CrazyLabs LTD saw modest weekly revenue, peaking at $43 in late June and ending September at $33. Downloads witnessed a decline from 4.1K in late June to 1K by the end of September. Active users followed a similar trend, decreasing from 6.9K in late June to 2.2K by the end of September.
Jelly Dye: Jelly Games & ASMR by CASUAL AZUR GAMES had a relatively stable revenue, peaking at $33 in the final week of September. Weekly downloads peaked at 3.9K in mid-July and gradually declined to 921 by the end of September. Active users saw a high of 9K in mid-July, decreasing to 3.1K by the end of the quarter.
Build Roads by Zynga experienced low weekly revenue, with a peak of $52 in early August. Downloads showed a notable peak of 4.5K in early August, ending the quarter at 1.6K. Active users increased significantly from 1.8K in late June to 2.6K by the end of September.
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